Media
Marketplace

Media

Besides video games, Rensa offers an analogous marketplace for all other types of media content. Users can upload and sell albums, images or film, digital collectibles, and more.

The Asset License Tokens (ALTs) generated by these uploads will grant access to the content. Uploaders may allow purchasers to integrate the content into games or other media. The ALTs will roll up into subsequent Game or Asset Licence Tokens. Royalties on sales of games or media using the content will then pay creators automatically according to terms established by the smart contract, in real-time.

Who is it for?

Content creators can be paid in real-time for direct purchases of their content, and receive instant and transparent royalty payments when it is used in other works.

Game developers who want options on licensing assets to use in their games, ranging from royalty-free items to “free-to-build” items with no upfront payment but higher royalties per game sale.

Users can purchase and freely resell digital content, in contrast to other existing digital distribution platforms.

How does it work?

The media upload tool is functionally the same as our Game Marketplace, but allows for a wider variety of content to be imported. Content can be uploaded with the intent of being used as a game component, or as stand-alone media.

In later versions of the tool, we plan to create a “royalty slider.” Content Creators will be able to set their upfront purchase price and subsequent royalty payments for Asset License Tokens along a continuum. This is meant to provide flexibility based on how much funding an Indie Developer may have when building their game.

For example, Developers could buy content “royalty free” at a higher upfront cost, or could use content “free to build” with no upfront cost and higher royalty payment percentages at each game sale. When the uploader sets these two points, the platform will automatically generate a continuum of upfront cost and royalty percentages between them so that a Developer can set their terms asynchronously.